Or not. I'm focusing my efforts on getting GMNewton to use Newton 2. I'll be back to this project after the next GMNewton release. In the meantime, watch me progress on GMNewton at http://gmnewton.blogspot.com/
God bless,
-hanson
Monday, September 28, 2009
Wednesday, September 23, 2009
Editor Stamp tools almost done
Wednesday, September 16, 2009
Multi layer + highlight
Added the ability to remove objects with right-mouse button, switch layers by scrolling, and highlight the current layer.
Monday, September 14, 2009
Rasterization
Implimented a script that locates the 2d coords where a 3d point would be draw with the current projection. This will be useful for highlighting selected objects in an overlay.
Sunday, September 13, 2009
Level designer progress
Hello and welcome! This is the first post tracking the developement of Vextiles. We have been working on the game for a while now, but getting started has been slow. It's starting to pick up momentum though, and this week I've made decent progress on the level designer. The designer is finally layed and detailed out on paper, but now I have to convert those ideas into code :) Today I added multiple-layer support and upped the graphics a tad. Here's some screens to show Vextiles during it's conception.

The game running with randomly textured tiles

The level editor in it's current stage demonstrating multiple levels of placement

The game running with randomly textured tiles

The level editor in it's current stage demonstrating multiple levels of placement
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