Sunday, September 13, 2009

Level designer progress

Hello and welcome! This is the first post tracking the developement of Vextiles. We have been working on the game for a while now, but getting started has been slow. It's starting to pick up momentum though, and this week I've made decent progress on the level designer. The designer is finally layed and detailed out on paper, but now I have to convert those ideas into code :) Today I added multiple-layer support and upped the graphics a tad. Here's some screens to show Vextiles during it's conception.
Game Shot
The game running with randomly textured tiles

Editor Shot
The level editor in it's current stage demonstrating multiple levels of placement

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